In Gingerbread House by Phil Walker-Harding, you are placing domino-like tiles in a 3 by 3 grid, covering symbols that will provide you with four different types of gingerbread and special actions. Tiles may also be placed on existing types of tiles, forming a 3D structure in front of you. Covering two of three games symbol is extremely valuable, as it will provide a bonus gingerbread or action. Victory points are awarded for building the tallest structure, completing orders by discarding sets of gingerbread, as well as being the quickest to achieve certain conditions. In the end, the player with the most victory points wins.